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 Joker's Lair Test Request

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Joker's Lair



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PostSubject: Joker's Lair Test Request   Sat Dec 06, 2014 7:27 pm

SBDA: Joker's Lair
DN: Joker'sLair

Availability: (Central Time) M: 4pm-10pm Th: 4pm-10pm Fri: 4pm-11pm Sat: 12pm-11pm
(Would like the test to be scheduled 3-5 days in advance if possible to make sure nothing's come up on those days. Thank you.)
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King of Calamity
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PostSubject: Re: Joker's Lair Test Request   Sun Dec 07, 2014 3:31 am

Your results have been posted.

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Joker's Lair



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PostSubject: Re: Joker's Lair Test Request   Sun Dec 07, 2014 3:33 am

I got them, thank you sir
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PostSubject: Re: Joker's Lair Test Request   Sun Dec 07, 2014 3:51 am

Your Synchro variant was a nice change from what I've seen. Most people use them for high level Xyz plays.

Have you thought about dropping some more Xyz in the extra deck? Big Eye, and perhaps Sun Dragon Lord.

They would give you some pull and let you reliably summon more in one turn because the infernoid don't specify rank that I'm aware of to prevent their special summon. On that note, have you thought about banish return like Necroface? It would allow you to recycle them and perhaps with a more focused reset engine using Exodius or another such card to reuse them several times over.

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PostSubject: Re: Joker's Lair Test Request   Sun Dec 07, 2014 4:29 am

I don't use that variant of infernoids that often honestly, I use my infernity version more, and I use some xyz but I find that some synchro monsters add a lot more defense to my strategies, most xyz monsters that have defensive capability only defend themselves, where as my synchros such as stardust dragon protect each other.

On the topic of necroface, I would use it but I run allure of darkness in there, and I try as hard as I can to get my infernoids into the grave mostly except for the small ones like Beelzebub. I could use a burial from a different dimension and find a way to cycle that if I really cared but in my main infernoid deck, the infernity runs so well on it's own that they aren't really need as much except for blaster material.

And another thing on the rank, they can be summoned if I have combined levels/ranks over 8, and since its far too easy to xyz summon, you lose track of your ranks easily, with synchros, you need to be exact in your math, and on top of that, it's far easier to find cards that change levels than ranks.

Thank you anyway for your suggestions, if I make a 3rd build, I may take them into consideration.
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PostSubject: Re: Joker's Lair Test Request   Sun Dec 07, 2014 4:50 am

Ah, I missed the word Rank. Oh well. I might run a variant of this as well. Got a pretty nice idea for it. I prefer the raid raptors... to bad they don't have much real support. It's a shame.

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PostSubject: Re: Joker's Lair Test Request   Sun Dec 07, 2014 3:17 pm

Havent tried em yet
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PostSubject: Re: Joker's Lair Test Request   Sun Dec 07, 2014 5:40 pm

I run a Raid Wing deck, it's not to quick but it can get some mean combos rolling. Raid Raptors + Blackwing and Blackwing support. The main Xyz monster is Force Strix which by detaching a material lets you add a Lvl 4 dark winged beast to your hand. I haven't really used the other one. But Strix gains 500 atk and def for each other Winged Beast. Two Strix a battle storm or two and Another random winged beast mean they have 4000 def each. They're not bad.

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PostSubject: Re: Joker's Lair Test Request   Tue Dec 09, 2014 7:41 pm

Just playtested that, got rq'd on
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PostSubject: Re: Joker's Lair Test Request   Tue Dec 09, 2014 11:10 pm

The Raid Raptors?

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PostSubject: Re: Joker's Lair Test Request   Wed Dec 10, 2014 2:24 am

Yep, was laughing the rest of the day
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PostSubject: Re: Joker's Lair Test Request   Wed Dec 10, 2014 9:39 am

Yeah, to much rank 4 spam to be even slightly nice. I tech Vayu so I can drop a 2200 atk point monster pretty much for free.

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